Hi Everyone!
The studio is finishing up an internal milestone for Chronicles of Elyria this week, and as a result, Snipe, Vye, and the rest of the leadership team was in an extended review meeting yesterday evening. The meeting was looking over the quality and scope of deliverables for our internal milestone with a fine-toothed comb and, as such, none of them were available to write up a shiny.
But, I wanted to take a quick moment to show you something that came across the art desk this week. Back during our Kickstarterversary last year we introduced a basilisk mount for the wetlands, swamp, and tropical rain forest. These basilisks make exceptional mounts in these biomes due to their ability to "walk on water" over short distances.
You can once again see the concept art below:
During the development process, concept art is created as a collaboration between the art team and the design team. The artist and designers will look at still imagery, mood boards, and other reference material in order to create a dialog about the topic, and then the artist will, if necessary, set to work on creating a piece of art which not only conveys the designers intent, but also incorporates our particular aesthetic into the work as well as shows the subject in its natural environment.
But this is just the first step. Often the concept art will spark discussion between the artist and designer about the look and feel of the creature. Small details which might have been overlooked in the original discussion may now jump to the forefront and iterations may be required. Additionally, a single piece of concept art is often insufficient for a character artist to go off and model the creature or character. This is because the way in which a model is made is heavily dependent on how it'll move and be skinned to a rig, how it will interact with the world, and how the world will interact with it.
Often times the artists will go and make additional contextual diagrams which serve to communicate key information about an animal, such as where the saddle would sit, and how it's expected to locomote. These additional diagrams serve, not as a discussion between the concept artists and designers but, as a discussion between the concept artist, character artists, and animators. Here's one such additional concept art that was created for the basilisk mount.
Until next time folks, stay shiny!