Posted By arki at 8:10 PM - Mon Feb 17 2020
(...)unless you have insane ramp-up time(...)
I'd guess that this is very use case specific. For a web application, 2 seconds is annoying, but likely nothing to warrant a redesign. For an MMO, 2 seconds of latency is going to massively annoy players though. And more than 2 seconds (some of the instances seem to have taken 15+ seconds) is likely no longer acceptable.
Posted By arki at 8:10 PM - Mon Feb 17 2020
(...)it should be possible to allways warm up X number of instances in advance and just enable them as load increases. Don't know if this is something kubernetes actually supports though(...)
Certainly. Even if Kubernetes doesn't have that built in, you can emulate a buffer by yourself. That said, if you have 200k pods per 'server/world' and require a 10% buffer, that'd mean running an extra 20k pods. That's already a considerable extra fee there.
Posted By arki at 8:10 PM - Mon Feb 17 2020
(...)MMO might have insane peeks(...)
The problem is, we don't know how they are going to handle OPC/NPC containerization. If only the 'gameplay' servers are going up and down semi frequently, this is certainly a non issue. But there's roughly 500k NPCs (according to D&SS) on the starting continent, there's a good amount of 'animals' and there's an unknown amount of NPCs/animals on the other continents. There's likely some very intense (day/night) fluctuation there and we don't know if they plan to reuse containers by simply re-initializing them (a possible security vulnerability, as they intended to use containers as security measure), or even if they are going to run them persistent for each entity (you'd just stop and run process in a usecase scenario like lucet in order to save resources).
All in all, it's just something that might be good to keep an eye on, especially considering that Nodes memory consumption seems to have come as a surprise for them (which quiet frankly, no offense intended, it should not).
Posted By Hieronymus at 8:14 PM - Mon Feb 17 2020
(...)The challenge with Discord however is that it's a disorderly — and often very noisy — place where comments are interspersed with random other thoughts from random other people so conversations that involve many people quickly descend into chaos(...)
I wholeheartedly agree with you that discussions on Discord are a mess and the forum is far superior for that. My only problem is, I love receiving the rare information and insight and I can understand if SBS doesn't want them to be taken to an audience that might not be willing to take that sort of information as it is intended. I somewhat see it as a price to pay for the option to have that information. Does that make sense?