Posted By MarquisVetivier at 05:00 AM - Sun Oct 07 2018
So, I'm going to take a stab at this with a theory of my own.
It has been my experience that folks that want to "be evil" in a game rarely have a reason for their actions, other than "being evil".
The best Bad Guys/Gals (especially in books and film) are folks with realistic, tangible goals much like those around them, what makes them bad is their methodology and willingness to harm others to achieve their goals.
SO, if you have a good background, that fits the storyline, that doesn't sound manipulated and ridiculous, that causes you to hate Kypiq/To'resk/Brudvir/etc. and you want to maim/mutilate/destroy them to avenge some wrong, or rise to rule the kingdom no matter what, because...or whatever.
You take steps to accomplish those goals, thieving, maiming, killing, looting and pillaging along the way, good on ya, be evil and prosper!!
However, if you are just going in and destroying things (characters/buildings/animals/whatever) because "it's fun", and there is no actual advantage gained, you're just being a PITA, and a griefer.
Statistically, folks who actually are psychotic enough to do random acts of unkindness, continuously, constantly, are rare in the extreme. Although it may not be understood by the masses, MOST have some form of reason.
Make your acts of evil have a point, an endgame, a purpose that helps you and yours. Otherwise, your not evil, you're just a jerk.
Probably not a popular take on the matter, but that's my two cents.
You make a very good argument. Those random acts of evil could be compared to The Joker as a villain, but most people probably are not going to match that and very doubtfully have reason other than how you described.
Keep in mind that they did specify tearing things down wouldn't be drastically easier than building them. I believe characters that could do more than be a nuisance, and truly cause problems, would have to had clearly trained the right skills, be strong as a player and probably have help to begin with. All the basics of a deviant could be heavily outweighed by the skills and numbers of other players.
For instance, a kingdom could be on the verge of intercontinental travel and unlocking new things for the world. It would take quite a player to burn the boats and sabotage this. However, if another kingdom wants to be first and go to war, that too isn't necessarily the evil we're talking about.
Having a purpose especially for the roleplay would make a huge difference. For the solo at heart, your argument doesn't apply a huge amount however to say.. serial killers, daemon worshipers, etc. Even with simple highway bandits, profit is the purpose. Some characters just make better villains.