Posted By DeepDashing Wed Feb 20 2019
If they use For Honor type of combat system for melee combat, I will be happy.
For Honor has the best combat system I have ever experienced. Absolutely best 1v1. But I am hesitant to bring it into a MEOW(MMO). The connection workload will be huge having so many characters on screen, when we rely on a system where 0.2 sec counts so much. If things don't work out, it may lead to frustration.
At this point, I think any suggestion should at least blend well with the existing combat style framework that SBS already established.
Though we have not much info yet, I can imagine that we have move that specifically target certain body parts/ limbs within a combo. And maybe some move set will also auto-parry certain opponent blows aiming at certain limb of our own.
The time you need from changing one move to starting another, will then be affected by both your character skill and the move you are previously using. E.G. if your first move in a combo is a left to right swing aiming at opponent's shoulder, you will have 0.5 sec delay transitioning into your 2nd move of a right to left swing at opponent's shoulder.
But if you want your second move to be an uppercut from the left aiming at opponents' torso, the system will insert a 1.5 sec delay before your second move start. However, if your second move is an uppercut from the right, there will only be 1 sec delay etc.