[Sticky] Pre-Alpha Advanced Traversal Mechanics Gameplay Video

Greetings friends,

The game team has been working on perfecting the advanced traversal mechanics lately. We are getting preeeeeetty close to being able to get the playable version of this into the hands of our Alpha 1 backers. Below is a sneak peak of some of that gameplay.

This is currently being developed in our Prelyria art style, which is a low-poly style that is a lot like greyboxing--if you're familiar with the term--only prettier. Because it's not just boxes and global lighting, it's allowing our art team to explore mood and ambiance, as well as experiment with lighting for organic, indoor spaces. Once we've tested the mechanics and are happy with them, the team can worry about amping it up to the full-fidelity Chronicles of Elyria art style. It's a "Measure Twice, Cut Once" kind of process!

This environment is part of a cave system that The Waerd have carved out and turned into a testing ground. You may have read about it recently!

Stay shiny!


3/6/2020 2:53:19 AM #1


I love the balancing and fatigue animations.

Alt text - can be left blank

3/6/2020 2:54:51 AM #2

More obstacle stuff! I still wonder how easy it will be to climb walls.

3/6/2020 2:55:05 AM #3

Excellent! Looking forward to testing it out.

3/6/2020 2:56:22 AM #4

Can't wait to test it out, I will say though It hurt inside not being able to jump and mantle that small ledge at 0:44

3/6/2020 2:57:30 AM #5

Awesome, glad to see some tangible progress.

NA-W "Angelica"

3/6/2020 2:57:36 AM #6

Pole dancing in Elyria. Confirmed

~ Goody Odsbodikins, Count of the Highest State. ~
Friend Code: F41EFF

3/6/2020 2:57:57 AM #7

Good indeed. Should be easy for Janoan.

3/6/2020 2:58:34 AM #8

This is where the fun begins!

3/6/2020 2:59:09 AM #9

Awesome! This is the best shiny in a long time! Bravo!

3/6/2020 2:59:30 AM #10

very cool but was hoping this would be available to all backers as a way to make it up to the community for all the recent delays and problems

3/6/2020 3:03:33 AM #11

It's awesome to see some footage of a CoE playable experience! Thank you so much for all the work you're putting in, team.

3/6/2020 3:16:32 AM #12

Very nice ,something is moving !

Friend code 198142

3/6/2020 3:23:10 AM #13

A good look for the basic character movement.

To make movement more fun on higher skill level, I think adding momentum and momentum conservation would be a huge step forward.

Maybe also adding spinning to the arsenal.

Not something I would expect to be there at launch, but still something that can make movement alone fun.

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3/6/2020 3:33:06 AM #14


This is the showing part that goes with last weeks telling part.

1 + 1 = 2

Now we are getting somewhere...

Carry on.

We Are The Many... We Are The One... We Are THE WAERD !!!

3/6/2020 3:43:16 AM #15

Posted By Vye at

Greetings friends,

We are getting preeeeeetty close to being able to get the playable version of this into the hands of our Alpha 1 backers.